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Featured Projects

SoundCloud: 

Pastel Gradient Background

Hyponoia is an AI-assisted neuroadaptive music system developed as part of my PhD research. It combines real-time EEG analysis, Max/MSP, Python, OSC communication, and adaptive generative music within a human–AI interaction framework. The prototype analyses the performer's neural activity and generates evolving soundscapes through computational musical decision-making. It also incorporates human feedback to gradually adapt future generations. Potential applications include intelligent musical interfaces, computational creativity, adaptive performance systems, wearable sensing, accessible music technology, and human–computer interaction. Future work explores neuroadaptive interaction for people with visual, motor, and communication impairments. Current prototype: uses a small, curated sample library for demonstration purposes.

PerformanceCOSMOS — HYPNOIA is a bio-interactive audiovisual performance exploring the relationship between the human body, artificial intelligence and the formation of living systems.Physiological signals from the performer are analysed in real time and transformed into evolving sound and visual behaviours. A pulsating cosmic body gradually accumulates energy before erupting in a Big Bang. From this explosion, organic structures emerge, resembling forests, neural pathways and biological networks.The performer and the computational system exist in a continuous feedback loop, making every performance unique. Developed as the final artistic project of the PhD research, the work presents the body as an interface, a source of hidden knowledge and a small-scale cosmos.

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Phd= Final Project

Python+ UnrealEngine

1. This video provides a concise overview of recent creative and research projects.The opening section presents Rhoē, a performance for piano or cello, and live electronics that incorporates the Hyponoia neuro-responsive biofeedback system. During live performance, the system analyses the performer's EEG activity in real time, classifies cognitive states, and communicates with Max/MSP to influence the evolving musical environment. As part of my doctoral research, the system is currently being extended into an AI-assisted generative soundscape engine capable of adaptive musical behaviour. The performance is accompanied by visual projections that explain to the audience when and how neurophysiological states change throughout the performance.

 

2. The second section demonstrates a wearable gyroscopic sensing system that allows interaction with sound through spatial movement. In the demonstration, hand movements are mapped to different regions of a painting by Claude Monet, with the resulting spatial orientation controlling the soundscape in real time. Although shown as a hand-worn prototype, the system has been designed primarily as a head-mounted wearable interface intended to support visually impaired users in exploring paintings through spatial audio and interactive sonification.

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Permeable Signal_

for trumpet, electronics, and bio-electronics

Permeable Signal explores the boundaries between the human body, the instrument, and the technological environment through a live performance. The trumpet acts as a sonic core, with breath, articulation, and its metallic resonance serving as the primary material. This material passes through a network of electronic processing and bio-signals (EEG, heart rate, electrodermal activity), which erode, amplify, or transform the sound.

The notion of permeability forms the axis of the composition: the natural and the artificial do not stand in opposition but infiltrate one another, exchanging energy and continuously transforming. In this way, an organic, abstract form emerges in real time: the sound of the trumpet becomes an electronic signal; the signals of the body become music; and the boundaries between the organic and the mechanical remain fluid.​ Video here! 

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Wavelets / Rustle for cello, electronics, brainwave and heartbeat data, field recordings, and live processing. Wavelets and Rustle are two interconnected works that explore the relationship between human perception, environmental sound, and musical expression. In both pieces, real-time brainwave and heartbeat data influence the performance by controlling the timbral colour of the cello and determining the structure and character of the electronic soundscape that surrounds it. Through this system, the performer’s internal physiological states directly shape the evolving sonic environment, creating a feedback loop between mind, body, and sound.

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Rhoē 

Rhoē explores the fluid interplay between sound and the human body through Hyponoia, an AI-assisted neuroadaptive music system developed as part of my PhD research. Written for piano and live electronics, the work integrates physiological data—including EEG activity, heart rate, and galvanic skin response—into a real-time computational performance environment.

Within Hyponoia, biometric signals are analysed continuously and interpreted into higher-level computational states that shape adaptive electroacoustic processes. Rather than directly controlling isolated sound parameters, the system influences generative musical behaviour, allowing the electronic soundscape to evolve alongside the performer's physiological state.

The piano's acoustic gestures merge with dynamically generated electronic textures, creating an evolving dialogue between performer, physiology, and artificial intelligence. Through neuroadaptive interaction and AI-assisted sound generation, Rhoē investigates new forms of embodied musical expression in which biological processes become an active component of composition and performance.

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HYPONOIA

(How the Works Above Were Created)

Hyponoia

Hyponoia is an adaptive human–AI system for electroacoustic composition, biointeractive performance, and embodied musical co-creation. It brings together physiological sensing, generative sound organisation, spectromorphological analysis, computational evaluation, human listening, and persistent learning within a single evolving compositional environment. The system has been developed through artistic research in electroacoustic composition, biomusic, physiological computing, and human–AI musical interaction. Rather than functioning as a conventional text-to-music generator, Hyponoia works from a deliberately constructed sonic memory: a curated collection of electroacoustic materials that are segmented, analysed, represented computationally, and subsequently reorganised through generative processes.

 

Sonic Memory and Training

Hyponoia's generative behaviour is informed by a shared training baseline derived from authorised electroacoustic works and curated compositional material. The system analyses this material as individual sound objects rather than treating complete works as indivisible recordings.

Each sound object is described through a combination of acoustic, musical, and spectromorphological characteristics. These include features related to:

  • energy and dynamic behaviour;

  • spectral brightness and density;

  • attack and transient characteristics;

  • duration and temporal behaviour;

  • pitch and harmonicity;

  • resonance;

  • noise content;

  • richness and musicality;

  • textural and ambient potential;

  • novelty;

  • gesture and morphological development.

 

The resulting representations allow sounds to be situated within a multidimensional musical space rather than classified simply by source identity.

Hyponoia is therefore trained not only to recognise similarities between sounds, but to develop a compositional understanding of how different types of material can function and relate to one another.

Sound objects may take provisional compositional roles such as gesture, texture, resonance, noise, and impact. These categories describe what material can do within a composition rather than what physical source produced it.

 

Spectromorphological Learning

A central development of the current version of Hyponoia is its spectromorphological listening and feedback model.

The system has been calibrated using structured human observations of electroacoustic material, allowing spectromorphological characteristics to become part of its generative decision-making process. The current public Preview incorporates a privacy-safe calibration derived from 27 effective spectromorphological observations, alongside a shared artist-learning baseline derived from 15 authorised electroacoustic works.

Spectromorphology does not operate as a rigid classification system. Instead, it becomes one influence among several that shape the behaviour of the generator.

The system learns relationships concerning qualities such as the evolution of gestures, spectral behaviour, continuity, density, transitions, layering, morphological development, and the interaction between simultaneous materials.

In the current implementation, spectromorphological influence is deliberately bounded rather than absolute. This allows the system to preserve variation and unpredictability instead of forcing every generated composition toward a fixed morphological ideal.

 

Generative Composition

During generation, Hyponoia does not reproduce or reconstruct its training works.

Instead, it draws from its sonic memory and constructs new electroacoustic soundscapes through constrained probabilistic selection and transformation.

The generator considers multiple interacting factors, including:

  • the current compositional state;

  • learned relationships between sound objects;

  • spectromorphological compatibility;

  • harmonic and spectral relationships;

  • previous selections;

  • continuity between events;

  • accumulated human preferences;

  • compositional roles;

  • repetition history;

  • novelty and exploration;

  • temporal and energetic development.

 

The result is therefore neither predetermined nor completely random.

Hyponoia operates between memory and exploration: previously learned relationships affect future decisions, while controlled probabilistic processes allow unfamiliar combinations and unexpected sonic relationships to emerge.

The system currently supports different compositional conditions — including D1, D3, and D5 — corresponding to different levels of density, activity, development, and energetic behaviour. Generated compositions can be exported both as complete masters and as aligned stems, making the system suitable for further electroacoustic composition, spatialisation, live performance, and artistic research.

 

Human Listening and Adaptive Feedback

Human listening remains central to the architecture.

After a composition has been generated, the artist can listen directly within Hyponoia, view its waveform, navigate through the composition, and attach feedback to precise temporal locations.

This feedback can describe what happens at a particular moment in the work and how its sonic behaviour might develop differently.

Rather than treating human comments as unrestricted commands, Hyponoia converts feedback into bounded compositional advice.

The feedback can influence the next render of the corresponding compositional state while preserving the underlying identity and organisation of the selected musical material. It may alter the expression or relationship of existing events without arbitrarily replacing the entire composition.

This distinction is important: the objective is not to make the system obedient to every instruction, but to establish an iterative relationship between machine generation and embodied musical judgement.

The current learning architecture therefore combines two forms of listening:

computational listening, in which the system analyses measurable characteristics of generated material;

and

human listening, in which an artist evaluates musical continuity, gesture, morphology, balance, development, surprise, and aesthetic effectiveness.

Disagreement between these two forms of evaluation is not considered an error. Instead, it becomes useful information within the learning process.

 

Persistent and Personal Learning

Hyponoia combines a shared compositional baseline with individual local adaptation.

Every artist begins from the same trained system, including its compositional preference model, embeddings, spectromorphological calibration, and shared sonic-learning history.

From that point onward, interaction can become personal.

An artist's feedback gradually influences how Hyponoia behaves on their own computer, creating an individual learning trajectory without changing the common baseline for other users.

The objective is not to optimise the system toward a single universal idea of "good music." Continuous reinforcement of previously successful material would eventually make the system predictable and repetitive.

For this reason, Hyponoia deliberately maintains a tension between learning and exploration.

It remembers previous interactions, but it also allows less familiar materials and relationships to re-enter the compositional field.

 

Biointeractive Performance

Hyponoia was originally developed within a biointeractive performance framework in which physiological information — particularly EEG activity — can influence the behaviour of an electroacoustic environment.

Instead of mapping an individual biosignal directly onto a single musical parameter, physiological activity is interpreted through broader symbolic musical states.

Changes across EEG frequency ranges can therefore modify families of musical behaviour rather than simply controlling volume, pitch, or another isolated parameter.

The body is consequently not treated as a biological MIDI controller.

Physiological variation changes the conditions under which the musical system operates. The resulting sound is returned to the performer through listening, potentially altering attention, gesture, performance behaviour, and subsequent physiological activity.

The relationship becomes recursive:

body → physiological state → computational interpretation → musical behaviour → sound → listening → body

This principle is now being extended into the generative architecture so that physiological state, learned musical memory, spectromorphological behaviour, and adaptive generation can participate within the same compositional ecosystem.

 

An Inspectable Human–AI System

Hyponoia is intentionally designed as an inspectable artistic AI system.

Its compositional process is not hidden entirely inside a single opaque generative model. The principal stages — sound-object analysis, representation, selection, generation, spectromorphological influence, computational evaluation, human evaluation, and adaptive learning — can be examined independently.

This is particularly important within artistic research because the aim is not simply to generate convincing audio output. The project asks how musical agency can emerge across a network of human bodies, listening practices, compositional memory, algorithms, physiological sensing, and adaptive computation.

Hyponoia therefore does not attempt to replace the composer or autonomously imitate a finished compositional style.

It operates instead as an evolving co-compositional environment.

The system remembers.

The artist listens.

The system proposes.

The artist responds.

And each encounter can subtly alter what becomes musically possible in the next one.

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Listen — Generative Training Progression

Living Ecosystem — D5 | Baseline Training

An early representative render from the adaptive generative sound engine.

https://soundcloud.com/vt8q5dptsdsl/hyponoia_v3_memory_bloom_smoot?si=4d32375ca9d8498cb2729b51f24681ca&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Living Ecosystem — D5 | Intermediate Training

A later stage of adaptive training following iterative human evaluation.

https://soundcloud.com/vt8q5dptsdsl/merit-training-d5?si=6edf614dc5f74503970ee707bd15afb1&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Living Ecosystem — D5+ | Extended Training

An extended training state demonstrating the evolving relationship between sonic memory, exploration, and adaptive evaluation.

https://soundcloud.com/vt8q5dptsdsl/living_ecosystem_d5?si=9a3bf29a7684447e8bdb7eca09e0db83&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

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Code & Open Research

Hyponoia — Max/MSP

Biointeractive live-performance environment and system integration.

https://github.com/penbek7-maker/hyponoia-maxmsp

Muse Microstates

EEG processing and neuro-responsive state-analysis tools associated with the Hyponoia research framework.

https://github.com/penbek7-maker/muse-microstates

 

Hyponoia Generative Composer

https://github.com/penbek7-maker/hyponoia-releases/releases/tag/v2.1.0-preview.2

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Samothrace, with its rich cultural and natural heritage, offers a unique opportunity for exploring the relationship between people, landscape, and sound. Within the framework of the artistic residency, my goal was to highlight the sonic identity of the island through field recordings, testimonies from residents, and the composition of contemporary soundscapes.

This process is linked to the concept of "psychogeography," examining how the sounds surrounding communities shape their perception of space and identity.

Special emphasis was placed on the natural diversity of the island, the relationship between the mountain and the sea, as well as the ancient heritage of the Cabirian Mysteries. Additionally, the traditional music of Samothrace and the stories that accompany it form an integral part of the local collective memory, and for this reason, it was incorporated and embedded into the soundscape, from which it naturally originates.

Artist in Residence at the Greek National Opera as part of the National Recovery and Resilience Plan, funded by the European Commission – Next Generation EU

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"Lalē (meaning “pebbles”) derives from the Greek verb lalō (“to speak”) and refers to the small stones carried by the waves along the shoreline, whose movement creates a subtle and ever-changing sonic landscape. Rooted in the coastal environment and cultural traditions of Mani, Greece, the work explores the sea as both a physical and symbolic space of memory, connection, and transformation. In its current form, Lalē is conceived as a performance for voice, piano, cello, fixed media, and live electronics. The vocalist occupies a central role, shaping and influencing the electronic processing of the voice in real time, while the instrumental performers respond and adapt to its evolving gestures and expressive qualities. Drawing inspiration from the vocal tradition of the Maniot moirologia (lament songs), the work engages with practices of oral transmission, collective memory, and emotional expression that have long formed part of Mediterranean cultural life. The performance incorporates excerpts and imagery from John Masefield’s poem Sea Fever, whose longing for the sea and the freedom of voyage resonate with the work’s broader themes of movement, belonging, and human interconnectedness. Here, the sea becomes a metaphorical space that transcends geographical boundaries, linking people, histories, and cultures across Europe through shared experiences of migration, memory, loss, and renewal. Combining spoken word, song, electroacoustic textures, environmental recordings, and live electronic processing, Lalē brings together sound, poetry, and tradition within a contemporary performance framework. The work seeks not only to evoke the sonic identity of Mani but also to reflect on the enduring capacity of the sea to unite distant places, voices, and communities.

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This selected work, 'Andromeda,' is featured in the MA/IN festival and has been also selected as a poster presentation at the Advances in Data Science and AI Conference, University of Manchester and as a paper and piece in SMC Porto 2024. The live performance introduces a multimedia composition for flute and live sound processing, inspired by Euripides' tragedy.

 It integrates biofeedback data from the flutist's body sensors, synchronizing sound processes with physiological responses. 'Andromeda' explores the fusion of theatrical conventions and performer emotions, leveraging biometric data to enrich narrative, development, and aesthetics. It examines real-time physiological data's role in enhancing interactive performance, bridging technology and musical expression realms. Through biometric analysis, it delves into themes of technological posthumanism, employing sensors like galvanic skin response, heart rate, and respiratory sensors. Symbolizing love, 'Andromeda' portrays the protagonist's struggle amidst echoes, waves, and wind, as she appeals to the night goddess for freedom to love Perseus.

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The glass animals' sounds transform into fragmented pieces, producing noises amplified by imagination. The flowing sonic forms reflect Laura's various mental states, existing between the material world and the conceptual framework of memory.

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Presented at - Stavros Niarchos Foundation Cultural Center 2024 and SAG (Leicester)

 

 

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The thematic essence revolves around a synopsis of a day in Athens, spanning from the invigorating morning energies to the tranquil shades of night. The violin, with its roots in Greek traditional rhythms and folk songs, acts as a conduit, bridging ancient Greek musical texts, traditional rhythms, and contemporary technology for audio data processing. This harmonious interplay seeks to unite the echoes of the past with the rhythms of the present, offering a musical journey that transcends temporal boundaries.

Presented at Greek and international festivals including Mantis, 41st International Confederation of Electroacoustic Music Meeting, HELMCA, Salle Molière – Opéra Comédie of Montpellier - Maison des Arts Sonores – KLANG

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Concert

Suffocating cities at an increasing pace. "Certain circles" explores the path from serenity to discontentment, the modern sonic landscape as a linear narration of interpersonal relationships. Echoes of a city, texts, and computer-generated sounds turn into mechanical sound gestures, struggling to fit into given spacetime. Inspired by Delia Derbyshire's "Inventions for Radio", this 8-channel piece seeks a conversation with the contemporary perspective of time and information.

It was presented at John Rylands Library and Research Institute- University of Manchester, memorial to Delia Darbishire.

Proximity | by Penelope Bekiari & Mari Lesteberg, for voices & live electronics (Super Collider / Pure Data, loopstation)

 

The nature and language of two different countries are expressed and blended together to tell a story about communication. The words of two poems are used to learn how to talk together and to explore the importance of silence, sound and proximity. Poems expressed in the piece: Gunvor Hofmo - Dette er Våren, "Πληγωμένη Άνοιξη [Wounded Spring]"- Miltos Sachtouris

It was presented at the Ultima Music Festival.

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